|
Gen
18 2004
|
GLBasic
and Blender added to the links section. Coming soon models
added to the 3D models section. Most broken links fixed. |
|
Giu
8 2003
|
Unofficial
3D RAD 5.2 brain reference added. It updates the previous 5.1
reference. |
|
Apr
24 2002
|
New
md2 compliant 3D RAD Actors were added to the RAD page. The
new actors support the most of the animations/states of a md2 model.
Links updated. |
|
Apr
12 2002
|
New
Darkbasic demos added. They include Blast, a minimal shot'em
up game, and Kick, a minimal fighting game. The code is
as simple as possible to better show the basic concepts, thus allowing
beginners to learn from it. Also, the site appearence was improved
a little. Links updated. |
|
Mar
13 2002
|
New
3D Canvas tutorial: Unwrapping techniques, for 5.5c and up.
Also, some minor modifications was made to the other Canvas tutorials
to fit them to Canvas LP as well. Links updated. |
|
Mar
3 2002
|
The
3D models section was updated with md2 versions of Valkire and
Akiko.
Also, Akiko was enhanced with a new animation set for fighting. Plus
3ds modeling poses and tga texture layers was added to the models
distribution for easy customization. |
|
Gen
24 2002
|
The
links section was updated with a useful 3D Modelers comparison
table, also more links was added. |
|
Gen
9 2002
|
3D RAD Actors added. These resources are a replacement for the
Player and AI Tanks provided in the 3D RAD distribution. You can use
the Softskin Tools to convert md2 models to RAD, then use the Actors
to play the models in your RAD project. For 3D RAD 5.1 and up. |
|
Dic
21 2001
|
Unofficial 3D RAD 5.1 brain reference added. It updates the
previous 4.1 reference. |
|
Dic
14 2001
|
3D
RAD Softskin Tools 2.0 added. These are three sample projects
showing how to get a real time soft-skin animation from a DirectX
frame-by-frame animation. They are for 3D RAD 5.1 and up. These tools
are great to convert md2 characters to be used with RAD. |
|
Nov
21 2001
|
Free
3D model: Akiko added, as always, animations and textures are
included. The links section was updated with a useful Game Engines
comparison table, also more links was added. |
|
Nov
11 2001
|
3D
RAD demo: FBF interpolation added, it shows how to get a real
time soft-skin animation from a standard RAD frame-by-frame animation. |
|
Nov
3 2001
|
Truespace
tutorial: Advanced IK animation added. It's a complete guide to
IK animation, how to build skeletons, how to animate them, how to
export to X format for game engines. |
|
Oct
20 2001
|
Free
3D model: Valkire added, it's a droid with animations and textures.
Also, the site look was improved a little. |
|
Sep
12 2001
|
3D
Canvas
tutorial: Hierarchy
animation added.
It shows how to build hierarchy animations with 3D Canvas and how
to export them for game engines. Darkbasic tutorial: DirectX
animation and linked weapons added. It shows how to handle an
animated X model and how to link weapons to it, plus some useful
snippets are included. Links updated.
|
|
Aug
4 2001
|
3D
Canvas tutorial:
Low-poly
modeling added.
It's for 3D Canvas Pro 4.2 and up. This tutorial shows how to use
the new low-poly operators set to get a nice human head. Links updated. |
|
Jun
6 2001
|
3D
RAD tutorial:
DirectX animation and linked
weapons added.
It shows how to handle DirectX animations and how to link weapons
to any hierarchy part of your X animation. Links updated. |
|
May
19 2001
|
Very cool Truespace
tutorial: Exporting IK to X added ! At last you'll be able to
correctly export IK animations of jointed models to DirectX format
to use them with any game engine ! |
|
May
1 2001
|
The
site is born ! The unofficial 3DRAD 4.1 brain reference
is published. The link section contains useful reviews and comparisons
among the most cheap and powerful game creation tools available today
! |